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Volcanic Orb Sorcerer Endgame Build

Volcanic Orb Sorcerer Endgame Build

Last Updated: Jan 16, 2026 by The Curse

About

This build centers around Volcanic Orb as a high‑impact spell that delivers huge burst damage while maintaining strong mobility and defenses at 600 corruption. By combining Teleport for repositioning, Flame Ward for protection, and Arcane Ascendance for amplified casting, the Sorcerer creates a smooth rhythm of explosive offense and controlled survivability. It’s designed to handle tough content with confidence, shredding packs and bosses alike through well‑timed spell rotations and precise positioning.

Gameplay Loop

• Use Teleport to stay at a safe mid‑range distance and set up clean angles for your spells.

• Activate Arcane Ascendance when you need faster casting and a noticeable damage spike.

• Cast Volcanic Orb as your primary nuke, aiming it so both the orb and its explosions hit multiple enemies.

• Drop Meteor during boss phases or when enemies cluster tightly for extra burst.

• Keep Flame Ward ready for dangerous moments to reduce incoming damage and stabilize.

• Maintain a steady rhythm of repositioning, bursting, and defending as you push through monoliths or bosses.

The Endgame Loot Filter can be found here.

The video below from an older version, but the fundamentals still remain the same.

Standard Gear

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Ambitious Gear

Large item 1
Large item 2
Large item 3
Item 1
Item 2
Item 3
Item 4
Item 5
Item 6
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Item 8

Skills

Flame Ward
Meteor
Teleport
Volcanic Orb
Arcane Ascendance

Flame Ward

Provides us with great survivability and damage reduction.
Flame Ward(Click on the image to expand it)

Passives

Mage
20
 Sorcerer
67
 Runemaster
21
 Spellblade
5

Mage

Here we take the INT before grabbing some elemental damage, cast speed, and crit chance/multiplier.
Mage(Click on the image to expand it)

Blessings

Blessing 1
Blessing 2
Blessing 3
Blessing 4
Blessing 5

Video Guide

Video thumbnail

FAQ

Here are some of the most frequently asked questions for this guide:

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