Volcanic Orb Sorcerer Endgame Build
Last Updated: Jan 16, 2026 by The Curse
About
This build centers around Volcanic Orb as a high‑impact spell that delivers huge burst damage while maintaining strong mobility and defenses at 600 corruption. By combining Teleport for repositioning, Flame Ward for protection, and Arcane Ascendance for amplified casting, the Sorcerer creates a smooth rhythm of explosive offense and controlled survivability. It’s designed to handle tough content with confidence, shredding packs and bosses alike through well‑timed spell rotations and precise positioning.
Gameplay Loop
• Use Teleport to stay at a safe mid‑range distance and set up clean angles for your spells.
• Activate Arcane Ascendance when you need faster casting and a noticeable damage spike.
• Cast Volcanic Orb as your primary nuke, aiming it so both the orb and its explosions hit multiple enemies.
• Drop Meteor during boss phases or when enemies cluster tightly for extra burst.
• Keep Flame Ward ready for dangerous moments to reduce incoming damage and stabilize.
• Maintain a steady rhythm of repositioning, bursting, and defending as you push through monoliths or bosses.
The Endgame Loot Filter can be found here.
The video below from an older version, but the fundamentals still remain the same.
Skills

Flame Ward





Flame Ward
(Click on the image to expand it)Passives
Mage

Mage
(Click on the image to expand it)Video Guide

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